Quest for Entropy · the toy, by hand

The Table Bench

The whole life of one table, one move at a time: a particle ticks, a detector meets it, the joint table turns, and two books settle it into a fact. Everything before the last step is reversible and writes nothing.

Two separate tables. Tick each one as often as you like.
1

The threads

a tick turns the pair of cells along that thread's own axis

P · the particle

P's axis
P = 0
P = 1
30°
90°

M · the detector

M's axis
M = 0
M = 1
30°
90°

Every cell holds one complex number, not a fraction. The arrow's length is how much of the wave sits in that cell, a real number between 0 and 1, drawn as the bar under it. The angle between the two arrows is the phase, and the phase is what lets two contributions cancel later. Only that angle is real: turn both arrows of a thread together and nothing anyone can measure changes, which is why the phase slider moves one cell against the other. A thread ticking from a fresh start holds the two arrows at a right angle, one cell real and one imaginary, which is why they sit on the axes. Move the phase, or turn the joint table along both axes, and they leave them.

The meeting is the only move that touches both axes: the product of the two tables, then one swap.